Virtual Reality: still not quite there, again.

1990’s virtual reality. Not sure if this is exactly the one I used, but quite similar.
Oculus VR Kickstarter, 2012. Cool visuals and Serious star power.
An admittedly-hard-to-see panorama of my humble room, everything cleaned out & ready for VR.

“Pretty cool.”

Friends trying out VR. Left: Tilt Brush. Middle: Holopoint. Right: Dodging something.

The features of doing VR wrong.

An example of a way over-priced arcade shooter in space that 90% of people will play for <10 minutes.

The features of doing VR properly

In AudioShield you have to defend yourself from musical notes that are flying at you. Can’t help not dancing while at it.
TiltBrush allows you to paint in 3D. Many brushes have dynamic effects. You can link effects to music.
Random people partying together in Rec Room.

What is VR for?

VR is for games as much as Personal Computers are for games, spreadsheets, or searching cooking recipes.

Information: “I want to know something”
Google, YouTube, Wikipedia, Stack Overflow
Social/Communication: “I want to talk to someone”
Google (gmail), Facebook, Twitter, Instagram
Entertainment: “I want to be amused”
YouTube, Reddit
Information: “I want to know something”
Google Maps/Search
Social/Communication: “I want to talk to someone”
Facebook, Messenger, Snapchat, Instagram, Whatsapp, Gmail, Instagram
Entertainment: “I want to be amused”
YouTube, Pandora, Netflix, Spotify, Apple Music
A mixed physical/digital selfie from Zuck’s demo that hurts your brain when you really think about what’s happening here.

Where does all of this put us?

I don’t know, I can’t quite see it.
  • Would have the features above (1. offers functionality that isn’t already “good enough” on an existing technology (especially a mobile phone), in this case e.g. body/face tracking and interactions, 2. allows users to create and share, and 3. is social first).
  • It will be free. It will not be $59.99. You’ll pay in other ways of course, either by paying $9.99 for a silly hat, or with your privacy.
  • It will cater to basic human needs we see coming up over and over again across time: “I want to know something”, “I want to talk to someone” and “I want to be amused”. It will not be any specific game.

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I like to train deep neural nets on large datasets.

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Andrej Karpathy

Andrej Karpathy

I like to train deep neural nets on large datasets.

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